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Exergame Fitness Dubai Distributor "In-Motion" Discuss Childhood Obesity – Radio Interview

June 18th, 2009

Check out this amazing interview with our Exergame Fitness Dubai Distributor “In-Motion” about Obesity and Schools. Great Job Osama! To learn more about them visit their official website here.

NeuroActive Bike In-Service Session at Madison School – Naperville, IL

June 18th, 2009
NeuroActive Bike

NeuroActive Bike

Cardio is good for our hearts, muscles, and circulation, but because it’s so repetitive, it can get boring fast. People help pass the time by listening to their iPods, watching TV or movies, reading magazines and books, and I’ve even seen someone knitting on the treadmill.

Now there’s a new way to help you forget you’re exercising. It’s known as the NeuroActive Bike, or Brain Bike. It’s a computer attached to a stationary bike, and there are 22 “brain-stimulating exercises” or games, that challenge your mind and memory.

The goal is to improve your cardiovascular and cerebral health at the same time.

This was an awesome demo today! Exergame Fitness will be developing our own bike shortly powered by this amazing software.

A very special thanks to Phil Lawler of PE4Life for personally inviting me to this in-service today! I always learn massive amounts of information from Phil. Stay Tuned!!!!

PS: Check out some more pictures of this in-service that I took here!

iDance Introduction Video

June 16th, 2009
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Kyle Ward and Chris Foy from Positive Gaming were kind enough to sit down with me at the 2009 Games for Health Conference for this interview. During the interview, Chris and Kyle answer many of the questions that we get from Schools, YMCA’s and Park Districts around the country when it comes to group play programs. Exergame Fitness USA is proud to carry the iDance system so we can offer it to our clients. For more information on the iDance Wireless Dance System, please call us at 877-668-4664 x1103, or visit our website at http://www.exergamefitness.com/idance-ddr.htm

Games for Health 2009

June 13th, 2009

Being held in Boston on June 11-12, this conference brings together the best innovators in the health and game development fields to showcase the latest advancements and discuss key ideas and collaborations across this booming industry. Focusing on how the use of interactive games can advance health and health care, you will hear presenters speaking on a broad variety of topics, including…

* Games for Cognitive Health: Learn how games are being used for cognitive rehabilitative therapy and chronic diseases, such as Parkinson’s and Multiple Sclerosis and proposed next steps in the development of technology.

* Warner Brothers Entertainment Presents – Pamoja Mtaani: Developed for the Partnership for an HIV-Free Generation (HIV Free), this game aims to reduce HIV prevalence among youth in areas with generalized HIV epidemics, by promoting positive behavior change. Launched in December 2008, it is currently available for play in Nairobi.

* Games for Crisis: How does a video game help plan for a possible pandemic or other crisis situation? Hear how a computer game can act as a learning environment for crisis planning or how epidemiologists use games for their work.

* Exergaming: A variety of presentations will seek to uncover the pros and cons of the use of digital games for exercise. Hear how the technology has been effective in seniors or experience the latest games first hand in the exhibition area. USA company Exergame Fitness will also be attending and demonstrating the iDance Wireless Dance system as well as the Lightspace Play Floor. More information can be found on their official website.

The leading professional industry in the field of health games, Games for Health brings together researchers, medical professionals and game developers to share best practices and forge new, game-based solutions to pressing health and health care challenges. Games for Health is funded primarily by the Robert Wood Johnson Foundation’s Pioneer Portfolio, which supports innovative ideas that may lead to significant breakthroughs in the future of health and health care.

Lightspace Play Wall & Floor Picture Video Mash-Up

June 10th, 2009

Check out the Lightspace Play Floor and Wall system. We took these pictures today in Boston, MA at the Lightspace play headquarters!

Founders of First Youth Interactive Gym Sign Distribution Deal for Canada

June 9th, 2009

Founders of First Youth Interactive Gym Sign Distribution Deal for CanadaDARTMOUTH, NS – Canadian kids received yet another failing grade in the annual Active Healthy Kids Canada Report Card: 90% of Canadian youth are not getting the necessary amount of exercise a day. This does not come as a surprise to Holly Bond and Liz Thompson. They have witnessed first-hand the devastating effects of too much screen time and not enough playtime.

The former founders of Bulldog Interactive Fitness, the first interactive fitness facility for youth, Holly and Liz have just inked a deal to become the Canadian Distributor for Exergame Fitness.(http://www.exergamefitness.ca/) With the ever-increasing gloomy reports like the one released this week, this dynamic duo is more determined than ever to convey the importance of physical fitness and activity that includes every child, not just the elite athlete. With years of experience in the Exergaming world, they will continue to work diligently at promoting this positive way of battling childhood obesity and inactivity to schools, community groups, hospitals and fitness clubs across Canada.

In 2005 Holly Bond opened Bulldog Interactive Fitness, the first interactive fitness facility designed exclusively for youth. Shortly thereafter, Liz Thompson jumped on board. Together they opened interactive fitness facilities for youth across Canada. These energetic partners have been working non-stop ever since, educating kids, teachers, parents and community leaders about the need to be more active.

After selling Bulldog in 2008, Holly and Liz are thrilled to join forces once again, representing Exergame Fitness Canada: “We have seen hundreds of children benefit from Exergaming equipment and programming that combines Exergaming and old-fashioned fun and games.” Liz states. “Children are very comfortable in this familiar environment – the video games act as a ‘hook’ to get them in the door and moving in the right direction towards exercise and activity. Once kids take that first, familiar step, it is then a perfect time to introduce traditional games and sports – we have seen how they develop a new level of fitness and self-esteem.” agrees Holly.
Tommy Seilheimer, Vice President of Exergame Fitness says,
“Holly and Liz’s years of actual hands-on experience is invaluable; I mean, they have done it all – from the layout and design to choosing and training the best staff to building programs and camps around the Exergaming equipment. We are excited to partner with them in our crusade against childhood obesity and inactivity.”
Holly Bond and Liz Thompson can be reached by visiting their website: http://www.exergamefitness.ca/.

Exergame Fitness Attends Games for Health 2009

June 7th, 2009

Chicago IL – Chicago based company Exergame Fitness USA, will be attending the 2009 Games for Health Conference located in Boston, Massachusetts. This year’s conference features two-days of talks, more than 300 attendees and 40 sessions provided by an international array of over 50 speakers cutting across a wide range of activities in health and health care. Topics include Exergaming (Active Gaming), physical therapy, disease management, health behavior change, biofeedback, epidemiology, training, cognitive exercise, nutrition and health education.

Games for Health is a project produced by The Serious Games Initiative, a Woodrow Wilson International Center for Scholars effort that applies cutting edge games and game technologies to a range of public and private policy, leadership, and management issues.

The Initiative founded Games for Health to develop a community and best practices platform for the numerous games being built for health

care applications. To date the project has brought together researchers, medical professionals, and game developers to share information about the impact games and game technologies can have on health care and policy.

In addition to the Games for Health Conference, the Initiative is working to catalog use of games in health care, to assist current development, collect best practices, share research results, and explore ideas that might improve health care administration and policy.

Tommy Seilheimer, Vice President of Exergame Fitness adds:

“We attended the Games for Health Conference last year and brought a very popular Exergaming product called the Lightspace Play Floor. At that time, we met with many of the industry leaders when it comes to using videogames as a way to stay healthy. We also found that the social networking aspect of this summit is very beneficial to our industry meeting with key contacts from around the globe. We are ecstatic to be a part of the conference this year and are looking forward to bringing more products as this continues to grow every year.

For the 2009 conference we are going to have a few of the industry’s top Exergaming products set-up that include, The Lightspace Play Floor, Lightspace Play Wall and the 8 player iDance Wireless Multiplayer DDR System. Also, our very own Dr. Ernie Medina from XRTainment Zone will be in attendance to go over many aspects of the Exergaming industry with key people in attendance. Ernie Medina provides the much needed “medically based programming” for our Active Gaming locations and continues to lead the industry with his persistent approach to keeping Exergaming at the forefront of kid’s fitness.”

About Exergame Fitness
Exergame Fitness – The Global Leader in Exergaming (Active Gaming) Products and Medically Driven Programming for YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more.

Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee.

About Games For Health:
Games for Health, the leading professional community in the field of health games, unites the best minds in health care and game development to advance game technologies that improve people’s health and the delivery of

health care. Through their national and regional events, as well as extensive online resources, Games for Health brings together researchers, medical professionals and game developers to share best practices and forge new, game-based solutions to pressing health and health care challenges. Games for Health is funded primarily by the Robert Wood Johnson Foun

dation’s Pioneer Portfolio, which supports innovative ideas that may lead to significant breakthroughs in the future of health and health care. It was founded in 2004 by the Serious Games Initiative, a project of the Woodrow Wilson International Center for Scholars dedicated to applying innovative games and game technologies to a range of public and private policy, leadership and management issues. For more information, visit www.gamesforhealth.org.

About Games for Health Conference Sponsors
The Games for Health Conference is held in partnership with the Robert Wood Johnson Foundation’s Pioneer Portfolio, which has served as the leading sponsor of the Games for Health Project since 2004. The Pioneer Portfolio supports innovative ideas that may lead to significant breakthroughs in the future of health and health care; having recognized the transformative potential of games, its support has helped Games for Health to become the leading professional community in the growing health games arena.

Humana Inc., one of the nation’s largest health benefits companies, will also return as a premiere health care sponsor this year, providing support for several conference activities. Humana will present new initiatives from the Humana Games for Health (HG4H) program, which officially launched at the Games for Health conference in 2008.

Additional Sponsors include: International Game Developers Association, Virtual Heroes, Mass Technology Leadership Council, Muzzy Lane, H.I.L. Forum, Business Resource Team, Entertainment Consumers Association, Massachusetts Office of Travel & Tourism, Mary-Margaret Network, Breakaway Ltd and MODSIM World Conference & Expo.

Author: admin Categories: Exergam Fitness, Games 4 Health Conference Tags:

Exergame Fitness Catalog (Download)

June 3rd, 2009

Download the new 2009-2010 Exergame Fitness catalog. This is the largest and most comprehensive Exergaming catalog in the industry.

Download catalog here.

Author: admin Categories: Exergame Fitness, catalog, download Tags:

iDance Wireless DDR System – www.exergamefitness.com

June 3rd, 2009

The iDance Multiplayer concept is an original idea from Positive Gaming, created and designed for environments such as Fitness Centers, Schools, YMCA’s, Park Districts and Leisure Centers. The Positive Gaming™ iDANCE Multiplayer System offers up to 32 wireless dance platforms for simultaneous play with up to three separate difficulty levels on screen at once.

PRODUCT INFO HERE

The Positive Gaming™ iDANCE Multiplayer system is a fun and challenging group exercise dance game of both perceptive and physical skill. It is simple to learn, exciting to play and offers users a wide range of levels to play and achieve. It provides a wholesome exercise gaming experience for up to 32 players at the same time

For more information on ordering this product, please visit our website at www.exergamefitness.com or by calling 877-668-4664

Exergaming Europe!

June 3rd, 2009
See a quick picture video on our distributor from Europe… “Connect and Play!” More information can be found on www.exergamefitness.com (distributor section)