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iDance Introduction Video

June 16th, 2009
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Kyle Ward and Chris Foy from Positive Gaming were kind enough to sit down with me at the 2009 Games for Health Conference for this interview. During the interview, Chris and Kyle answer many of the questions that we get from Schools, YMCA’s and Park Districts around the country when it comes to group play programs. Exergame Fitness USA is proud to carry the iDance system so we can offer it to our clients. For more information on the iDance Wireless Dance System, please call us at 877-668-4664 x1103, or visit our website at http://www.exergamefitness.com/idance-ddr.htm

Games for Health 2009

June 13th, 2009

Being held in Boston on June 11-12, this conference brings together the best innovators in the health and game development fields to showcase the latest advancements and discuss key ideas and collaborations across this booming industry. Focusing on how the use of interactive games can advance health and health care, you will hear presenters speaking on a broad variety of topics, including…

* Games for Cognitive Health: Learn how games are being used for cognitive rehabilitative therapy and chronic diseases, such as Parkinson’s and Multiple Sclerosis and proposed next steps in the development of technology.

* Warner Brothers Entertainment Presents – Pamoja Mtaani: Developed for the Partnership for an HIV-Free Generation (HIV Free), this game aims to reduce HIV prevalence among youth in areas with generalized HIV epidemics, by promoting positive behavior change. Launched in December 2008, it is currently available for play in Nairobi.

* Games for Crisis: How does a video game help plan for a possible pandemic or other crisis situation? Hear how a computer game can act as a learning environment for crisis planning or how epidemiologists use games for their work.

* Exergaming: A variety of presentations will seek to uncover the pros and cons of the use of digital games for exercise. Hear how the technology has been effective in seniors or experience the latest games first hand in the exhibition area. USA company Exergame Fitness will also be attending and demonstrating the iDance Wireless Dance system as well as the Lightspace Play Floor. More information can be found on their official website.

The leading professional industry in the field of health games, Games for Health brings together researchers, medical professionals and game developers to share best practices and forge new, game-based solutions to pressing health and health care challenges. Games for Health is funded primarily by the Robert Wood Johnson Foundation’s Pioneer Portfolio, which supports innovative ideas that may lead to significant breakthroughs in the future of health and health care.

Active Kids Score Higher: More Activity Time Adds Up to Better Learning

June 3rd, 2009
Here’s good news for parents, teachers and legislators who want to help kids learn and excel: it’s easy as child’s play.

The 2009 Active Healthy Kids Canada Report Card on Physical Activity for Children and Youth, released in collaboration with ParticipACTION and the Children’s Hospital of Eastern Ontario Research Institute – Healthy Active Living and Obesity Research Group (CHEO-HALO), reveals that children who are more physically active are also more academically fit, resulting in better scores in math and reading, higher grades, greater perceptual skill and overall academic readiness.

“Being active feeds the brain, giving active kids an academic advantage over their peers who are more sedentary,” says Dr. Mark Tremblay, Chief Scientific Officer, Active Healthy Kids Canada. “We’ve always known that physical activity is essential for kids’ health and their long-term well-being. Now we know that it also improves school performance. A workout for your body is a workout for your brain.”

Unfortunately, this year’s Report Card gives most Canadian children a failing grade for Physical Activity Levels, with only 13% of Canadian kids getting the recommended 90 minutes of physical activity a day. The Report Card also assigns an F for Screen Time, as 90% of Canadian children are still spending too much time in front of television, computer and video screens. Also distressing are the grades for Active Transportation (a D, as most families live close enough to walk or bike to school, but do not) and for school Physical Education and School Policy, which rate a mediocre C- and C, respectively.

“Unfortunately, in our eagerness to ensure academic success, we’ve cut out time for activity in the school day and devoted it to sedentary study,” says Tremblay. “But research shows that reducing physical activity does not improve academic ability or test scores. Kids need to get up and move more to enhance physical and intellectual health and success at school.”

The Report Card does note that there is some reason for optimism, even with the overall failing grade. The number of Canadian children who are active is on the rise—up to 13% from 9% in 2006. It also offers solid recommendations for how our society can do better.

Teamwork the Answer to Making Time and Space for Play

School schedules are packed with heavy curriculum expectations, parents have intense work demands that eat away at family free time, and governments, as well as individuals, are feeling the pinch of today’s economy.

All true, agrees Michelle Brownrigg, Chief Executive Officer, Active Healthy Kids Canada. But there are solutions.

“Improving opportunities to be active is not an either-or proposition. It’s an investment with direct benefits that are immediate and lasting,” she says. “Helping the 87 per cent of Canadian kids who aren’t getting enough daily activity will take a concerted, joint effort.”

“Schools don’t sacrifice academic results when they devote time to Phys. Ed. The kids do as well or better than they did when all their work was at their desks. Most busy household schedules can find time for activity by simply turning off the TV or computer and going outside. Municipalities can and should invest money in parks and sport¾but they also need to consider policies and by-laws that act as barriers to play in their communities.”

Look around, says Brownrigg. See what you can do.

School:

Recognize the importance of physical activity. Treat Phys. Ed. classes as any other subject, with devoted time, skilled instructors and assistance for children who need extra encouragement or teaching. Offer an assortment of activities, from traditional team sports to individual activities like yoga or martial arts. Team up with children’s home supports and local community groups to ensure that the message of physical activity is communicated, just as the importance of homework completion is emphasized.

Home:

Parents can inquire about the activity policy in their children’s schools and insist that physical activity be integrated into the curriculum and overall school programming. For example, school fundraisers can promote movement with dance-a-thons or laps around the school.

You can also lead the way at home through modeling active behaviour and by scheduling time for play. Though families are feeling the time pinch, TV and computer time in most Canadian households far exceeds the recommended limit of two hours per day. For a better academic outcome for your child, replace screen time with active play.

Get children ready to learn by having them walk or bike to school each day. If your schedule doesn’t allow you to supervise the route twice a day, team up with neighbours to form a “walking school bus” or choose a daycare that uses active transportation. You can also emphasize the routine of daily play by packing a skipping rope or ball glove in your child’s knapsack, increasing the possibility that recess will be an active time.

Communities and Governments:

Communities are vital partners in increasing the opportunities for active play and for creating bridges between school physical activity and family activity. Supervising school and public play spaces in the hours after school can make investments in park infrastructure go further by increasing community use, helping kids and parents feel safe and encouraged to go out and play.

It’s great when municipalities can support active play in their communities through investment in sport infrastructure, but removing barriers to play can be just as important to improving kids’ health. Eliminating by-laws that restrict ball playing, road hockey and skateboarding in public areas means that physical activity becomes an easy addition to day-to-day living and part of a community’s culture and self-perception. The results? Safer streets, knowing your neighbours, higher test scores in your area and an increase in community commitment from kids and all residents.

Governments can also provide leadership in the area of physical play by putting activity on the public and political agendas. Active Healthy Kids Canada applauds the provincial Ministers of Sport, Physical Activity and Recreation in Canada, who have collectively set a target of increasing the number of active Canadian children to 20% by 2015, and looks forward to noting their progress toward that goal.

Active Play the Essential Ingredient in Better Performance

“When you add up better health today, decreased health care costs in the future and increased mental focus and academic results, it’s clear that being active is not an extra—it’s an essential ingredient in raising healthy, intelligent children who will be able to guide our society in years to come,” says Dr. Art Quinney, Chair of Active Healthy Kids Canada. “We all know that Canada needs people with good minds. And good minds grow in active, healthy kids.”

The Active Healthy Kids Canada Report Card is made possible through financial support from the Public Health Agency of Canada, the Lawson Foundation, Kellogg’s and the Heart and Stroke Foundation.

For more information or to download this year’s Report Card, visit www.activehealthykids.ca.

YMCA video games focus on kids’ fitness – Exergame Fitness Facility

May 7th, 2009
Lightspace Play Floor at the Tuscaloosa YMCA in Alabama.

Lightspace Play Floor at the Tuscaloosa YMCA in Alabama.

YMCA video games focus on kids’ fitness – Exergame Fitness Facility

TUSCALOOSA – AL

Avery Jones stood tentatively, clutching a red balloon to his chest. His eyes followed a cluster of red lights moving within the floor beneath his feet. He watched the cluster bounce from one side to the next, tightening his grip on the balloon with each change of the light’s direction.

The light continued to bounce until, finally, it set its course toward him. Before Jones could step out of the cluster’s path, it passed under his weight, exploding into tiny green squares.
Avery Jones was out.

This scene isn’t out of a science fiction novel – it happened Saturday afternoon at the YMCA of Tuscaloosa County, where Jones and a host of other children got their first look at “Lightspace,” a game in the center’s new Kids Zone.

After taking the stairs directly ahead of the front desk, the room of red, yellow and blue-painted walls opens up and is filled with video games that kids play with their bodies, not hand-held controllers.

Byron Langdon, YMCA sports director, said the YMCA needed a place that kids between the ages of 6 and 14 could hang out, since they are too big for day care and too young to use the facility’s fitness center.

Langdon said the idea for the new area came from a Chicago YMCA that recently added the same program to their facility with the help of Motion Fitness, a company that sells and installs the games.

After touring the Chicago YMCA, Langdon said he knew it would be the perfect addition to the new Kids Zone. With the help of the YMCA Men’s Club, the idea became a reality.

“Exergame Fitness” came in the first part of April and installed the games and we played with them for a few weeks to make sure everything was working,” he said.

The YMCA’s Kids Zone contains four areas of play. “Lightspace Play Floor” is an interactive floor surface made up of programmable light and pressure-sensitive tiles on a 10-square-foot dance floor. “Lightspace” has eight games, including Dodgeball, which Avery Jones enjoyed, and a game called “Bug Invasion” in which different colored tiles or “bugs” pop up all over the surface for players to stomp on to score points.

The “Makoto” area looks a bit like a boxing ring with three posts. Each post has a number of lights on it that, when lit, signal players to hit them with special gloves or sticks.

Across from “Makoto” are a pair of exercise bikes hooked up to a video game console, which allows players to control racing games with the bikes.

But easily the most well-known area to most kids will be “Dance Dance Revolution,” a popular arcade game in which players step on arrows corresponding to the music and cues on the screen.
Langdon said the games require movement, which helps keep kids in shape. “We’re trying to do something for child obesity,” Langdon said. “You know, all these games are fun, but you’re always moving.” Crystal Jones, Avery’s mother, said her children enjoyed the games.

“It was fun and it’s something that combines play and physical activity. They really enjoyed it,” she said.

Langdon said the Kids Zone is available to members for free and non-members must pay for daylong passes.

The YMCA plans on renting the space for birthday parties and special events.
“It’s been great,” he said. “It’s all active, so any time kids can jump around and hit stuff with sticks and not get in trouble, they’re all for it.”

About Exergame Fitness:
Exergame Fitness is the world’s largest distributor & supplier of Active Gaming products to YMCA’s, Schools, JCC’s. Park Districts, Health Clubs, Hospitals, Kid Zones, Family Entertainment Centers, Casinos, Government/VA and more. Exergame Fitness provides Facility Planning & Installation, Grant & Funding Assistance, Program Design & Product Training, Turnkey Marketing Support, Free Layout Designs & Concepts, Detailed Programming Curriculums, Finance & Lease Options and more. Exergame Fitness offers the lowest prices on any of the products they carry backed by a 110% Lowest Price Guarantee.